The recent Mafia II: Definitive Edition was definitely more polished visually, but there is still no real comparison between it and Mafia III. This feels like a course correction from the emptier world found in the previous games, though they may have gone a bit too far in the other direction.Ĭompared to its predecessors, Mafia III has a major edge in the visuals department. There is a little more to do in the later chapters, but the biggest problem is that the structure is especially tedious and will have you growing tired of everything in no time. Once you have successfully done this, a third mission within the chapter will open where you have to take out the person in charge of that district. Within each district, you have to take over both of the rackets that are found in that location. The repetitive nature of these missions though is where the game really struggles. New Bordeaux itself is split up into nine different districts across nine chapters, each of which have a story mission that is split up for you to complete. The original city of New Bordeaux this time around is larger than both of the first two games combined, but that kind of is a hindrance in some ways as you’re consistently having to drive across the map for new missions. Where Mafia III suffers most though is the very unoriginal game structure as you play through Lincoln’s story in a once again large sandbox open world experience. While it is definitely a different style than the first couple games, the story is very much worth experiencing here and may be the best of the trilogy in that area. Mafia III: Definitive Edition was not afraid to tackle much more intense and dark themes than in the past, which still holds up well now four years later from the original release. The story is largely carried by the incredibly captivating Lincoln Clay and the other characters around him, with a solid story surrounding them.
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